Real-time influence on the ride

influence

Scoring and competition

Scoring

Repeat-visit incentive

incentive

Interaction on four levels:

Rider ↔ Own vehicle

vehicle

Rider ↔ Track

track

Vehicle ↔ Vehicle

Dueling

Rider ↔ Spectator

spectator

20230914 Img 0437

Boost & interaction buttons

Per seat - the rider accelerates themselves or triggers actions.

01 / VEHICLE

Inte

Throttle grips

Analog speed control for a direct, ride-active experience - themed to match the ride, for example as a motorcycle throttle, an aircraft control stick, or horse reins.

01 / VEHICLE

Sitzposition 180 Grad

Interactive seat control

The rider influences the motion of their own seat - via joystick, button, or a surfboard with foot control through weight shifting. Up to a self-triggered flip.

01 / VEHICLE

Maurer Rides Watergate Skyline Park

Water gate

A gate forms a water curtain over the rail. React correctly and in time to the lights on the gate frame, press the button, and the curtain switches off so the vehicle passes dry - one example of interacting with effects along the track.

02 / TRACK

Maurer Rides Spike Desmo Race 8

Vehicle interaction

Vehicle-to-vehicle Vehicles influence one another - for example through a "spell" visualized via track lights, or in a head-to-head race at a dueling section, where the fastest press of the boost button decides.

03 / DUELING

Water Fight2

Rider vs. spectator

Rider vs. spectator Riders and spectators battle each other - with water cannons on the vehicle and at shooting stations along the track. The driver dodges the jets by braking and accelerating cleverly. Laser-tag systems are also possible instead of water

04 / SPECTATOR

Aktuell Zielanzeige

Scoring system

Scoring system Team and individual rankings turn the ride into a competition.

CROSS-LEVEL

Img 20241120 110829

Ghost rider

Race against a virtual opponent on the same track - displayed via the track lights, which show either the daily best time or the theoretical optimum.

CROSS-LEVEL

Coaster Video 2

Persistent Progression

A persistent profile accumulates points, achievements, and unlocks across rides and visits. Single rides become a long-term game that motivates return visits.

CROSS-LEVEL

Passenger Carriers

Module 03

Multimedia

Module 05