Spike Fun: One Platform. Five Ways to Feel. Spike ASM, Wheelie, X-Fly, Drifter, and Surfin show how a modular system creates distinctive attractions. Riders feel the difference firsthand through their seating position, movement, and interaction. 30 Oct
Spike X-Fly: A New Way to Fly From Flying Coaster to Aerobatic Coaster: How Spike X-Fly Expands the Ride ExperienceOne track, individual flight maneuvers: Spike X-Fly takes rotating seats a significant step further. Discover how precise motion control, dedicated programs for each seat, and interactive rider input unlock new ride experiences. Spike X-Fly 6 Sept
The Programmable Limit How Spike Drifter creates a realistic drifting experience despite 100% traction.How can drifting feel authentic when a rail-guided vehicle cannot physically lose grip? Spike Drifter answers with a programmable handling limit that makes driving skill measurable and gives every curve its own character. Spike Drifter 11 Aug
Spike X-Fly: Same Track, Different Feeling How Rider Orientation Changes the Way a Roller Coaster FeelsSame track, different feeling: Spike X-Fly turns rider orientation into an additional design parameter. The same track element can therefore create distinctly different experiences without changing its geometry or underlying ride dynamics. Spike X-Fly 11 Aug
Surfing the Track How Spike Surfin Turns Surf Maneuvers into Active Riding ChallengesWhat do takeoff, cutback, and aerial maneuvers have to do with a roller coaster? Spike Surfin brings the movement principles of surfing to the track: the layout defines the motion, while riders respond actively through the footboard - with a new challenge for every element and immediate, measurable feedback. Spike Surfin 11 Aug
High Capacity with Short Trains Every large coaster delivers high capacity today. What matters is how that capacity is achieved -and what this approach costs or saves. Spike Train 29 Jul
Spike Pulse: Multimedia in Real Time Light, sound and effects that aren't played back but generated in real time out of the ride. Spike Pulse opens up a new dimension of staging on the roller coaster. 16 Jun
One Core. Many Applications. Spike Racing, ASM, Wheelie, PM360 - little in common at first glance. And yet they all share the same technical core. How that gives rise to an entire product range. 16 Jun
Motion as Architecture Spike PM360 combines a freely shaped 3D track with a self-leveling cabin. The result is a site-specific landmark - visible from the outside and experienced on board. Spike PM360 16 Jun
Transportainment Transportainment combines reliable passenger transport with flexible routing and a thoughtfully designed journey - creating added value for resorts, airports and urban environments. Spike PM360 16 Jun
Press the Button, Change the Ride: How Software-Defined Dynamics Turn Passengers into Players Press a button, change the ride: the Spike Coaster transforms passengers into active players and every ride into a unique, interactive experience. Real-time reactions, competitive gameplay, and tangible physical effects merge into a new form of attraction that goes far beyond traditional roller coasters. Discover how Software-Defined Dynamics turn rides into living, replayable adventures. Spike Tandem 15 Jun
The Roller Coaster as a Storyteller: Seven Ways to Achieve Deeper Immersion What if the roller coaster itself was the storyteller? While traditional rides follow the laws of physics rather than a narrative, Software-Defined Dynamics (SDD) transforms movement into a narrative medium where every acceleration and stop is freely programmed. From track layouts that follow the plot to interactive "hero moments" and networked vehicle duels, SDD turns the coaster into a physical script. Discover how to move beyond gravity and design experiences where the story is physically experienced. Spike Tandem 20 May
How Do You Bring the Thrill of Motorcycle Racing to a Roller Coaster? Starting lights, hairpin turns, overtaking maneuvers - and every rider controls the throttle. Our new Spike Train transfers the elements of a real racetrack to a coaster: with active braking and acceleration, interactive competition between riders, and a Ghost Rider that projects the day's best time onto the rail. All at a throughput of over 2,000 passengers per hour. Read our blog article to find out how it works and why no conventional coaster can do this! Spike Train 12 May
Spike Tandem: The End of Compromise Between Dark Ride and Roller Coaster With Spike® Tandem, a new era of theme park attractions begins: for the first time, dark ride and roller coaster fully merge into one seamless experience—without technical compromises. Discover how a software-defined ride system enables maximum creative freedom, precise storytelling, and entirely new levels of immersion. Spike Tandem 10 Apr
Spike Coaster: Formula E on tracks In the age of electromobility, the Spike Coaster is revolutionizing the roller coaster experience. It combines the breathtaking acceleration and innovative technology of Formula E with the most thrilling ride maneuvers that a roller coaster can offer. Here’s a look at why the Spike Coaster is more than just a roller coaster—it’s Formula E on tracks. Spike ASM Launch 5 Mar
Transport Capacity and Dispatch Interval In the planning of roller coasters and other transportation systems, transport capacity and dispatch interval are critical factors. Spike coasters achieve high capacity even with smaller vehicles due to integrated distance control. This article explores the technical details and considerations involved in the design and optimization of these rides. Spike Racing May '25
Next-Gen Coaster: adaptability on rails The idea that a roller coaster can offer a new experience with every ride is fascinating. The adaptability made possible with Spike Coasters extends throughout the entire lifecycle of the ride. The system offers maximum flexibility in all areas and revolutionizes the way roller coasters are built and operated. In this article, we explore some of these aspects in more detail. Spike Racing Feb '25
Spike ASM Drive Outperforms Formula 1 in Power Density Formula 1 racing cars are designed for maximum acceleration. To achieve this, their engine power must be high and their weight low. Their power density also achieves outstanding values of over 1.3 hp per kg of vehicle weight.With over 1.5 hp/kg, the Spike ASM drive unit is built even more efficiently and is therefore unsurpassed as a track vehicle. An average car weighing 2000 kg would need 3000 hp for the same power density. What does this enormous power mean for roller coaster construction? Spike ASM Launch Dec '24
Wheelies and more: 10 fun experiences Spike Wheelie was the first roller coaster to introduce tilting seats that can be automatically or interactively tilted backwards by 45 degrees. This innovative feature opens up a variety of completely new and exciting experiences. The result is extraordinary and completely new ride designs. In this article we present 10 highlights. Spike Wheelie Oct '24
How does unlimited energy enable new ride elements? The basic principle of the Gravity Coaster is that the vehicles roll freely along the track after a single energy supply, be it from a lift or a launch. The design of the ride elements must therefore be based on the current energy state of the vehicle. This means that the vehicles should be able to complete the maneuvers without getting stuck, but should not be overloaded with excessive forces. This raises the question of what would be possible if the vehicle's energy were freely controllable. Spike ASM Launch Sept '24