Spike Fun: One Platform. Five Ways to Feel. Spike ASM, Wheelie, X-Fly, Drifter, and Surfin show how a modular system creates distinctive attractions. Riders feel the difference firsthand through their seating position, movement, and interaction. 10月30日
Spike X-Fly: A New Way to Fly From Flying Coaster to Aerobatic Coaster: How Spike X-Fly Expands the Ride ExperienceOne track, individual flight maneuvers: Spike X-Fly takes rotating seats a significant step further. Discover how precise motion control, dedicated programs for each seat, and interactive rider input unlock new ride experiences. Spike X-Fly 9月6日
The Programmable Limit How Spike Drifter creates a realistic drifting experience despite 100% traction.How can drifting feel authentic when a rail-guided vehicle cannot physically lose grip? Spike Drifter answers with a programmable handling limit that makes driving skill measurable and gives every curve its own character. Spike Drifter 8月11日
Spike X-Fly: Same Track, Different Feeling How Rider Orientation Changes the Way a Roller Coaster FeelsSame track, different feeling: Spike X-Fly turns rider orientation into an additional design parameter. The same track element can therefore create distinctly different experiences without changing its geometry or underlying ride dynamics. Spike X-Fly 8月11日
Surfing the Track How Spike Surfin Turns Surf Maneuvers into Active Riding ChallengesWhat do takeoff, cutback, and aerial maneuvers have to do with a roller coaster? Spike Surfin brings the movement principles of surfing to the track: the layout defines the motion, while riders respond actively through the footboard - with a new challenge for every element and immediate, measurable feedback. Spike Surfin 8月11日
High Capacity with Short Trains Every large coaster delivers high capacity today. What matters is how that capacity is achieved -and what this approach costs or saves. Spike Train 7月29日
Spike Pulse: Multimedia in Real Time Light, sound and effects that aren't played back but generated in real time out of the ride. Spike Pulse opens up a new dimension of staging on the roller coaster. 6月16日
One Core. Many Applications. Spike Racing, ASM, Wheelie, PM360 - little in common at first glance. And yet they all share the same technical core. How that gives rise to an entire product range. 6月16日
Motion as Architecture Spike PM360 combines a freely shaped 3D track with a self-leveling cabin. The result is a site-specific landmark - visible from the outside and experienced on board. Spike PM360 6月16日
Transportainment Transportainment combines reliable passenger transport with flexible routing and a thoughtfully designed journey - creating added value for resorts, airports and urban environments. Spike PM360 6月16日
Press the Button, Change the Ride: How Software-Defined Dynamics Turn Passengers into Players Press a button, change the ride: the Spike Coaster transforms passengers into active players and every ride into a unique, interactive experience. Real-time reactions, competitive gameplay, and tangible physical effects merge into a new form of attraction that goes far beyond traditional roller coasters. Discover how Software-Defined Dynamics turn rides into living, replayable adventures. Spike Tandem 6月15日
The Roller Coaster as a Storyteller: Seven Ways to Achieve Deeper Immersion What if the roller coaster itself was the storyteller? While traditional rides follow the laws of physics rather than a narrative, Software-Defined Dynamics (SDD) transforms movement into a narrative medium where every acceleration and stop is freely programmed. From track layouts that follow the plot to interactive "hero moments" and networked vehicle duels, SDD turns the coaster into a physical script. Discover how to move beyond gravity and design experiences where the story is physically experienced. Spike Tandem 5月20日
How Do You Bring the Thrill of Motorcycle Racing to a Roller Coaster? Starting lights, hairpin turns, overtaking maneuvers - and every rider controls the throttle. Our new Spike Train transfers the elements of a real racetrack to a coaster: with active braking and acceleration, interactive competition between riders, and a Ghost Rider that projects the day's best time onto the rail. All at a throughput of over 2,000 passengers per hour. Read our blog article to find out how it works and why no conventional coaster can do this! Spike Train 5月12日
Spike Tandem: The End of Compromise Between Dark Ride and Roller Coaster With Spike® Tandem, a new era of theme park attractions begins: for the first time, dark ride and roller coaster fully merge into one seamless experience—without technical compromises. Discover how a software-defined ride system enables maximum creative freedom, precise storytelling, and entirely new levels of immersion. Spike Tandem 4月10日
Spike Coaster: Formula E on tracks In the age of electromobility, the Spike Coaster is revolutionizing the roller coaster experience. It combines the breathtaking acceleration and innovative technology of Formula E with the most thrilling ride maneuvers that a roller coaster can offer. Here’s a look at why the Spike Coaster is more than just a roller coaster—it’s Formula E on tracks. Spike ASM Launch 3月5日
Transport Capacity and Dispatch Interval In the planning of roller coasters and other transportation systems, transport capacity and dispatch interval are critical factors. Spike coasters achieve high capacity even with smaller vehicles due to integrated distance control. This article explores the technical details and considerations involved in the design and optimization of these rides. Spike 竞速 25年5月
新一代过山车:轨道上的适应性 过山车每次乘坐都能带来全新体验,这种想法令人着迷。SPIKE过山车的适应性贯穿整个游乐设施的生命周期。该系统在所有方面都具有最大的灵活性,彻底改变了过山车的建造和运营方式。在本文中,我们将详细探讨其中的一些方面。 Spike 竞速 25年2月
SPIKE ASM 驱动超越一级方程式赛车 一级方程式赛车旨在获得最大加速度。为实现这一目标,其发动机功率必须大而重量必须轻。它们的功率密度也达到了每公斤车重 1.3 马力以上的出色数值。 SPIKE ASM 驱动系统的功率密度超过 1.5 马力/千克,效率更高,因此是无与伦比的赛道车辆。一辆重达 2000 千克的普通车辆需要 3000 马力才能达到相同的功率密度。这种巨大的动力对于过山车的建造意味着什么? Spike ASM Launch 24年12月
后仰启动等 10 项趣味体验 Spike欢乐倾斜座椅过山车是第一个推出倾斜座椅的过山车,座椅可以自动或交互地向后倾斜 45 度。这一创新功能带来了各种全新的刺激体验。其结果是非凡的、全新的游乐设施设计。本文将介绍 10 个亮点。 Spike Wheelie 24年10月
不受限能量如何实现新的乘骑元素? 重力过山车的基本原理是,车辆在一次能量供应后(无论是来自升降机还是发射装置),沿着轨道自由滚动。因此,必须根据车辆当前的能量状态来设计运行数据。这就意味着,车辆应能完成轨迹而不被卡住,但也不应承受过大的力。这就提出了一个问题,如果车辆的能量可以自由控制,那么会激发出什么样的可能性? Spike ASM Launch 24年9月